
Elden Ring: Nightreign Director Soloed Every Boss — And Says You Can Too
If you're a fan of Elden Ring , brace yourself: the new multiplayer spin-off Nightreign is here, and it's changing the way we think about Soulsborne-style games. I had the chance to dive deep into a conversation with Junya Ishizaki, the director of Nightreign — and let me tell you, this guy didn’t just create the game. He soloed every boss in it. That’s right, every. Single. One. And he firmly believes you can, too.
Now, Nightreign isn’t just another DLC or minor update. It’s a standalone experience, built from the bones of Elden Ring but reimagined for fast-paced, under-an-hour multiplayer runs. The gameplay loop is intense — you battle through mobs and minibosses to reach a unique final boss called the Nightlord, and it all happens in one pressure-cooker session. But unlike the sprawling adventure of the original game, Nightreign leans heavily into dynamic, cooperative action.
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During our interview, Ishizaki emphasized that while the DNA of Elden Ring is still present — like world exploration and RPG-style growth — Nightreign is a battlefield. It’s designed to be leaner, meaner, and more adaptable. Terrain shifts mid-run, boss battles evolve, and your power level constantly fluctuates, forcing quick thinking and adaptation.
What fascinated me most was how much trial and error went into shaping this game. Ishizaki shared that they originally toyed with multiple set maps before deciding on a single evolving map per session. And yes, fall damage was tested — and ultimately cut, because it didn’t serve the pacing they were after.
Even with these new directions, difficulty remains a pillar of the design. Ishizaki noted that while the difficulty curve is still challenging, Nightreign was built with balance in mind — fair, but fierce. He admitted Elden Ring went “too far” in some areas and “not far enough” in others, but Nightreign reflects lessons learned.
And the big question: did he beat the game himself? Absolutely. Solo. No relics. All bosses. That alone makes a statement. He wanted players to know it’s possible — with skill, persistence, and maybe a few deaths along the way.
So if you’ve been eyeing Nightreign and wondering if it’s worth the plunge, the answer is a resounding yes. You don’t even need the original Elden Ring to play it. For $40, you’re getting a standalone experience that captures the spirit of the Souls formula — then launches it into something faster, tighter, and full of co-op chaos. Whether you squad up or take on the challenge solo like Ishizaki, Nightreign dares you to rise again — and again — until you conquer it all.
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