Hitman on Switch 2 – Masterclass Assassination Meets Portable Compromise

Hitman on Switch 2 – Masterclass Assassination Meets Portable Compromise

Hitman on Switch 2 – Masterclass Assassination Meets Portable Compromise

So, I finally got my hands on Hitman: World of Assassination on the Nintendo Switch 2—and as someone who’s followed Agent 47’s career with both fascination and morbid curiosity, I have a lot to say about this version. Let’s just say, it’s a bit of a bittersweet reunion.

First off, the core of what makes Hitman so compelling is still very much intact. This game is a masterclass in design. Every mission is an open sandbox filled with possibilities—whether you want to sneak in as a waiter and poison a drink or drop a chandelier on a corrupt mogul from three floors above. The creativity the game offers is unparalleled, and the satisfaction of executing the perfect plan never gets old. There are multiple ways to approach every objective, and experimenting is half the fun. You’re not just playing levels—you’re learning them like a puzzle that you can solve a hundred different ways. And yes, sometimes that involves dressing like a clown while silently taking out a target and popping five balloons along the way.

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The immersion is incredible. The level design is meticulous, filled with small details and hidden pathways. The AI reacts realistically, and the world responds to your disguise, timing, and tactics. This isn’t a typical stealth game—it’s a stealth simulator . The high replayability, with escalation missions and absurd challenges, rewards those who really dig in and master the mechanics.

But—and it’s a big but—the Nintendo Switch 2 version does not do this game justice technically. While the resolution tries to stay sharp at 1080p docked and 720p handheld, the framerate is inconsistent. You’ll see smooth gameplay in quiet moments, then watch it tank in crowded areas. In docked mode especially, with no VRR support and no graphical settings to tweak, it’s jarring. What makes it worse is the lack of a performance mode. I would’ve gladly sacrificed some visual fidelity for consistent gameplay.

Even more frustrating is the online-only progression. Look, I get that IO Interactive designed Hitman’s progression to be server-based, but on a portable console like the Switch 2, it’s a disaster. Suspend the console, walk out of Wi-Fi range, or just want to play on the go? Say goodbye to tracking XP, unlocking gear, or progressing in meaningful ways. The offline mode strips out everything but the basic mission, and it’s like you’re playing a neutered version of an otherwise rich experience.

No gyro controls, no custom settings, and no cross-save support either. So if you’ve invested time on another platform, there’s no way to bring that progress over. It’s a shame, because in theory, playing Hitman on the go should’ve been incredible. But the constant online tether and inconsistent performance take that dream and quietly smother it with a pillow.

Don’t get me wrong— Hitman: World of Assassination is still one of the smartest, most satisfying stealth experiences out there. But on Switch 2, it’s weighed down by technical and structural compromises. If this is your only platform, there’s still a lot of game here to love. But if you have access to a stronger system, it might be worth putting on a different disguise—and playing it somewhere else.

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