Former PlayStation Boss Warns Game Subscriptions Could Harm Developers

Former PlayStation Boss Warns Game Subscriptions Could Harm Developers

Former PlayStation Boss Warns Game Subscriptions Could Harm Developers

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Hey everyone, there’s been some pretty interesting news coming out of the gaming industry lately, and it’s got a lot of people talking. Former Sony Worldwide Studios boss, Shawn Layden, recently spoke out about subscription services like Xbox Game Pass, and let’s just say, he didn’t hold back. In an interview with GamesIndustry.biz, Layden described these “Netflix-style” gaming subscriptions as a real danger to the industry. He went as far as to say that developers can be turned into “wage slaves” under this model.

Now, Layden’s concerns aren’t just about money. Sure, profitability is uncertain for these subscription models, but the bigger worry, according to him, is what it does to creativity and the people making the games. He pointed out that unlike musicians, who might lose physical sales but can still earn from touring or merchandise, game developers only have one big opportunity: the launch. Once a game is released, that’s basically it. There’s no live audience paying to watch them code or contribute in other ways like in music.

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The former PlayStation exec also questioned whether services like Game Pass are actually healthy for developers. He explained that instead of sharing in profits or royalties, developers are often just paid a fixed amount to produce a game that gets uploaded to a server. Essentially, he argues, the model reduces creative work to a paycheck, rather than something that could truly grow and flourish in the market.

Other industry veterans have echoed these concerns. Raphael Colantonio, the founder of Arkane Studios, criticized Game Pass after Microsoft’s massive layoffs in July. He called the model unsustainable, suggesting that while Microsoft may have seemingly “infinite money” to support it, eventually, reality catches up. He warned that these subscription services could either push out other ways of making games or collapse under their own weight.

Layden wrapped up by comparing it to the music industry, noting that subscription services dramatically changed how musicians earn money, but at least they have multiple revenue streams. Game developers, he says, don’t have that luxury, which makes this model especially risky.

So, while services like Game Pass might seem convenient for gamers, there’s a growing conversation about the cost behind the scenes. It’s a reminder that the business of gaming isn’t just about what’s on your screen—it’s also about the people building those worlds.


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