Silksong’s Launch Crashes Stores as Fans Rush to Play
After six long years of waiting, the moment finally arrived: Hollow Knight: Silksong has been released. Team Cherry’s much-anticipated sequel dropped today, and as soon as it did, a tidal wave of fans tried to grab their copy. The excitement was so overwhelming that major digital storefronts couldn’t handle the rush. Steam, PlayStation, Xbox, and Nintendo’s eShop were all flooded with eager players—and in many cases, those players were greeted not with Hornet’s sharp new moves, but with error messages, frozen screens, or even listings vanishing altogether.
On Steam, would-be buyers were met with a familiar but frustrating image: a little blob character shrugging with the words “Something went wrong.” Switch owners reported the eShop stalling out or hanging endlessly on loading screens. Over on the PlayStation store, some players said the game seemed to disappear entirely from search results. Even on Xbox, where Silksong was promised on Game Pass, many players had to take a detour by using the console’s website to remotely install it. In short, the long wait wasn’t quite over—at least not for everyone.
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Social media quickly lit up with frustration, humor, and memes. On Bluesky, one player shouted, “STEAM, LET ME PLAY SILKSONG,” while another joked that the first boss of the game was actually Steam’s error page. Twitch streamers, hoping to showcase Silksong live, found themselves equally stuck, their screens filled with error messages. Meanwhile, a lucky handful who did manage to purchase and download the game wasted no time flaunting it online. One triumphant player posted a screenshot of Silksong running on their Switch 2 with the caption: “God’s favorite.”
This frenzy didn’t come out of nowhere. The original Hollow Knight became a global indie success when it launched back in 2017, praised for its hand-drawn art style, challenging gameplay, and moody, mysterious world. It sold over 15 million copies and built a fiercely loyal community. Silksong, which began as a planned piece of downloadable content, grew into a full-blown sequel that took years to develop. Team Cherry went mostly quiet during that time, releasing only occasional teasers and updates, which made anticipation build to almost unbearable levels.
The announcement of the sudden release date just two weeks ago only added fuel to the fire. Indie developers even delayed their own games to avoid competing with what many jokingly call the “GTA of indie games.” And judging by the immediate surge of sales, that reputation wasn’t exaggerated—Silksong is already Steam’s top-selling game with over 100,000 concurrent players logged in on launch day.
For those still staring at spinning wheels and error messages, this chaos might feel like yet another hurdle in a seven-year wait. But if there’s one thing the Silksong community knows, it’s patience. And once those servers stabilize, Hornet’s adventure will be waiting, sharper, faster, and more dazzling than ever.
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