Project Motor Racing Roars Into Action with Authentic Racing and Day-1 Mods
So, Project Motor Racing has officially launched today, and honestly, it’s arriving with the kind of energy that makes the racing community sit up a little straighter. The game has been released across PC, PlayStation 5, and Xbox Series X/S, and what’s grabbing headlines right away is this: full mod support on day one—yes, even on consoles. That alone is a pretty bold statement about how seriously the developers want the community involved right from the starting grid.
The whole experience is powered by the GIANTS Engine, which is actually the same backbone behind some of the most mod-friendly titles in gaming. Because of that, creators have been given tools to jump in immediately, and the first round of community-made mods is already available. Project Motor Racing is published by GIANTS Software and built by Straight4 Studios, a team clearly aiming for authenticity, realism, and the gritty feel of real motorsport.
The game leans heavily into the intense, high-stakes nature of professional racing. In the single-player career mode—styled almost like a survival challenge—every mistake has consequences. Budgets can get blown, repairs can drain resources, and a single failed overtake might snowball into a disastrous season. For players who want real competition, cross-play ranked racing has been enabled, with physics parity across all platforms so no one gets an unfair advantage. Custom lobbies have also been opened with no additional fees, and two fierce leaderboards have been set up for racers who thrive on pushing themselves to the limit.
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Newcomers aren’t left out, though. The AI can be adjusted, assists can be toggled, and the gamepad support has been optimized so players don’t feel punished for not having a steering wheel setup. Meanwhile, sim veterans get a 720 Hz simulation engine that offers extremely detailed handling and feedback, which should make every corner feel alive.
One of the big draws is the car roster—70 machines from across 50 years of motorsport history. Big names like Porsche, Toyota, BMW, Mercedes, Audi, Nissan, and Lamborghini are all there, along with LMDh prototypes and classic GT legends. Tracks have been scanned and recreated with impressive detail, including Spa-Francorchamps, Daytona, Mount Panorama, and the full Nürburgring with the Nordschleife. A dynamic surface system, cleverly named “True2Track,” lets grip levels shift throughout a race, just as they would in real life.
The modding ecosystem is clearly meant to be one of the game’s major pillars. Custom liveries, optimized setups, and even a full 250 km Daytona GTO career recreation are already available. Praga has become the first manufacturer to debut post-launch user-generated content, offering the Bohema hypercar as a free download. With the GIANTS Editor and an integrated UGC Portal, mods can be created and submitted directly, making this the first racing sim with full mod support on consoles and PC together.
The developers have also confirmed that this is just the beginning. More tracks, more cars, themed packs, and a full Year 1 Season Pass have been planned. Their goal is to keep building this game into a long-term motorsport platform—one that grows with the community.
Overall, Project Motor Racing is starting its journey with a lot of ambition, and whether the broader audience embraces it or critiques it, the foundation being laid here is clearly aiming for something big in the sim-racing world.
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