Leon With a Chainsaw Changes Everything in Resident Evil Requiem

Leon With a Chainsaw Changes Everything in Resident Evil Requiem

Leon With a Chainsaw Changes Everything in Resident Evil Requiem

Good evening, everyone. Tonight we’re getting a much clearer picture of what Resident Evil Requiem actually plays like and why Capcom thinks this entry can satisfy both hardcore horror fans and players who love action-heavy survival.

At a recent Resident Evil showcase, Capcom pulled back the curtain on extended gameplay and one moment instantly stood out. Leon Kennedy, one of the series’ most iconic heroes, can now pick up and use a chainsaw. Yes, the same brutal weapon once feared in past games is now in Leon’s hands and that single detail says a lot about the direction this game is taking.

Resident Evil Requiem features two playable protagonists, Leon Kennedy and a new character, Grace Ashcroft. And importantly, they are designed to feel very different. Leon is the seasoned survivor. He’s confident, capable and dangerous. His gameplay leans into fast reactions, smart positioning and aggressive combat. We see him parrying attacks with a hatchet, managing weapon durability and even stealing weapons from enemies in the middle of a fight. Shooting limbs matters again too, knocking zombies down or disabling them before closing in. It feels familiar to fans of the Resident Evil 4 remake, but with new twists layered on top.

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Grace Ashcroft, on the other hand, is where the pure horror lives. She’s less experienced, more vulnerable and constantly short on resources. Her sections slow things down. Ammo is scarce, exploration is tense and avoiding combat often feels like the smartest move. Her main weapon is a heavy revolver called “Requiem,” which also explains the game’s title. Grace also introduces a new crafting system that uses zombie blood, forcing players to weigh the risk of fighting against the reward of survival tools. Some of those tools are disturbing, including concoctions that can cause enemies to violently explode.

Another big reveal is how flexible the experience will be. Both characters can be played in either first-person or third-person view. Difficulty options range from a more accessible casual mode to a classic survival horror setting that brings back ink ribbons for saving progress, at least during Grace’s story.

So what does all this mean? Capcom is clearly trying to bridge two generations of Resident Evil fans. Those who want fear, isolation and tension will find it with Grace. Those who want stylish combat and heroic moments will get that with Leon. And by letting players switch perspectives and difficulty, the game adapts to how you want to experience it.

Resident Evil Requiem launches February 27 on PlayStation 5, Xbox Series consoles, Switch 2 and PC. And based on what we’ve seen, this could be one of the boldest attempts yet to unify horror and action under one terrifying umbrella.

That’s the latest on Resident Evil Requiem. Stay with us, we’ll keep watching closely as launch day approaches.

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