Ubisoft Cancels Six Games but Keeps a 17-Year Project Alive

Ubisoft Cancels Six Games but Keeps a 17-Year Project Alive

Ubisoft Cancels Six Games but Keeps a 17-Year Project Alive

A major shake-up is unfolding inside one of the world’s biggest video game companies and it is sending shockwaves through the industry.

Ubisoft has cancelled six video games, shut down studios and delayed several others in what the company is calling a major reset of its business. Among the casualties is the long-awaited Prince of Persia: The Sands of Time remake, a title tied to one of Ubisoft’s most iconic franchises. Fans waited years for it. Now, it is officially gone.

But here is the twist. In the middle of this project purge, one game has survived. Beyond Good and Evil 2, a title first revealed back in 2008, is still alive. That makes it one of the longest-running development stories gaming has ever seen.

To understand why this matters, you have to look at what Ubisoft is facing. Development costs for big-budget games have exploded. Competition is fierce. Players are more selective. Investors are impatient. Ubisoft’s leadership says the company needs to focus, cut risk and return to sustainable growth. The market reaction was brutal. Ubisoft’s shares dropped sharply after the announcement, signaling real concern about the company’s direction.

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So Ubisoft is making hard choices. It is pulling back from new, unproven ideas. It is cancelling projects, including several unannounced games and a mobile title. It is closing studios in Europe and North America. And it is doubling down on what it knows makes money. Open-world games. Live service titles. Massive franchises like Assassin’s Creed, Far Cry and Rainbow Six.

This is where Beyond Good and Evil 2 becomes symbolic. Despite years of delays, internal changes, reports of burnout and development costs rumored to be enormous, Ubisoft still believes the game has value. Sources say the current version has been in active development for nearly a decade. There is still no release window. It may still be years away. But for now, it survives.

The decision highlights a wider industry shift. Big publishers are becoming more cautious. Remakes are not guaranteed. New intellectual property is risky. Even beloved classics can be cut if the numbers do not add up. At the same time, once a project becomes too big to abandon, companies sometimes feel forced to see it through.

For players, this moment raises tough questions. What happens to creativity when studios focus only on proven brands. How many ambitious projects quietly disappear before they are ever announced. And how long can a game stay in development before expectations become impossible to meet.

Ubisoft says this reset is about the future. Whether it leads to stability or further cuts is something the entire gaming world is watching closely.

Stay with us as this story continues to evolve and keep following for clear updates on the decisions shaping the future of games worldwide.

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