Welcome to the Oasis: How ARC Raiders Players Believe Matchmaking Tracks Aggression
Lately, a really interesting conversation has been circulating in the ARC Raiders community, and it all centers on one big question: why do some players keep ending up in peaceful, friendly lobbies while others are thrown into nonstop shoot-on-sight chaos? According to many players, this might not be random at all. In fact, the community is increasingly convinced that ARC Raiders uses a form of aggression-based matchmaking that quietly reacts to how you behave in-game.
This discussion really picked up after a Reddit user known as “WG_Envoy” shared his frustration. He explained that every lobby he joined felt hostile. Players were firing immediately, no one was using voice chat, and friendly encounters seemed impossible. He openly asked how others were finding these calm, cooperative lobbies he kept hearing about. What followed was a flood of responses that revealed a fascinating pattern.
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Some players suggested that friendliness itself might be the key. They advised avoiding combat with other raiders, greeting people instead of aiming weapons, and generally acting non-threatening in the field. The idea was that these behaviors were being noticed by the game’s systems and reflected back through matchmaking. Others pushed back, saying lobbies were purely random and that “peaceful lobbies” were just a myth. Still, the idea stuck.
A few days later, WG_Envoy returned with an update that surprised a lot of people. After deliberately playing multiple matches without shooting a single other raider — not even in self-defense — his experience changed completely. For two straight days, he reported being placed into calm lobbies where players waved at each other, looted openly, and passed by without drawing weapons. PvP encounters almost disappeared. In one case, several solo players even teamed up naturally to fight a powerful boss, helping each other without betrayal or backstabbing.
Within the community, these lobbies have now been nicknamed “the Oasis.” One Reddit user jokingly compared it to Fight Club, saying the first rule of peaceful lobbies is not to talk about peaceful lobbies, followed by a more sincere message: “Welcome to the oasis. Please help keep it that way.” Interestingly, players also noted that it only takes a few aggressive matches to be thrown right back into PvP-heavy lobbies, suggesting the system may be dynamic and responsive.
While not everyone agrees on how strong this effect really is, the debate gained credibility when an ARC Raiders developer confirmed that player behavior is indeed being analyzed. Aggression, cooperation, and interaction patterns are reportedly tracked as part of matchmaking considerations. For now, nothing is officially labeled as “PvE” or “PvP” lobbies, but many players are convinced the game is quietly watching how nasty — or how friendly — you choose to be.
In ARC Raiders, it seems your reputation may be built not with words, but with actions.
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