Australia and Canada Take a Stand Against Controversial “No Mercy” Game

Australia and Canada Take a Stand Against Controversial “No Mercy” Game

Australia and Canada Take a Stand Against Controversial “No Mercy” Game

I want to talk about something today that honestly left me shocked—and frankly, deeply disturbed. A video game titled No Mercy was recently pulled from the digital shelves in both Australia and Canada, and once you hear why, you’ll understand the outrage.

This isn’t just another controversial shooter or something borderline edgy— No Mercy is a so-called "rape and incest simulator," a game that openly encourages players to “become every woman’s worst nightmare.” It promotes non-consensual acts, blackmail, and incest. This isn’t a metaphor or taken out of context—it’s written in the game’s own description by its developers. And somehow, this game was allowed to launch on Steam, the largest PC gaming platform in the world.

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Now here’s where it gets even worse: this game, with all its grotesque themes, was available with practically no meaningful age-verification. It costs less than a tenner, and all you need to access it is a fake birthdate and a bank card. That’s it. In an age where children can easily stumble upon content without any filters, this is beyond dangerous—it’s an outright failure in platform responsibility.

Australia and Canada acted quickly, pulling the game from distribution almost immediately. In Australia, it was deemed “unclassified,” which basically means it's not suitable for public sale. Campaigners like Collective Shout were instrumental in raising the alarm, even launching a global petition. And it worked—within 24 hours, the game vanished from storefronts there.

Meanwhile, the UK has lagged behind. Despite the game being flagged, it remained available on Steam for days after LBC’s investigative report. The lack of action from UK regulators like Ofcom is raising serious questions. How can a game like this slip through the cracks under a government that claims to prioritize online safety?

Tech Secretary Peter Kyle called the game “deeply worrying,” and rightly so. But words are not enough. Campaigners, teachers, and mental health professionals are all calling for tighter regulation, better enforcement of age restrictions, and stronger oversight of platforms like Steam, especially with the Online Safety Act now in place.

What scares me most is the normalization of violence against women in media that’s easily accessible. Some users even left “very positive” reviews for the game. It’s horrifying to think what messages this sends to young, impressionable minds.

Let’s be real: if a platform can host something like No Mercy and walk away from accountability, then we’re not doing enough. The line between freedom of expression and the protection of public safety has to be redrawn when it comes to content like this. We need global standards, real age checks, and actual consequences for tech companies that fail to uphold basic human decency.

This isn’t about censorship—it’s about protecting people, especially the most vulnerable. Australia and Canada have shown that decisive action is possible. Now it’s time the rest of the world follows suit.

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