Ubisoft and Nintendo Team Up to Make Switch 2 Games Feel Smoother Than Ever

Ubisoft and Nintendo Team Up to Make Switch 2 Games Feel Smoother Than Ever

Ubisoft and Nintendo Team Up to Make Switch 2 Games Feel Smoother Than Ever

So there’s been some really interesting news coming out around Ubisoft and the Nintendo Switch 2, and it’s all about making games feel smoother, even when they’re not running at super high frame rates. Ubisoft has confirmed that it’s actively working with Nintendo to improve Variable Refresh Rate, or VRR, support on the Switch 2, and the goal here is simple: better fluidity, especially for games that target 30 frames per second.

As with almost every Nintendo console generation, Ubisoft has quickly positioned itself as one of the biggest AAA supporters of the new hardware. Big titles like Assassin’s Creed Shadows and Star Wars: Outlaws have already been fully ported to the Switch 2, which is impressive on its own. But what really stands out is how these games manage to feel so smooth despite the hardware limitations that naturally come with a handheld system.

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Developers behind the Switch 2 version of Assassin’s Creed Shadows explained that the console’s VRR support currently only kicks in properly at 40Hz or higher. Since Shadows is designed to run at 30fps, a clever workaround had to be created. Essentially, the same frame is presented twice within a single refresh cycle. This tricks the hardware into outputting at a 60Hz interval, allowing VRR to stay enabled while still maintaining a stable 30fps experience. The result is gameplay that feels far more fluid and responsive than you’d normally expect at that frame rate.

What’s even more important is that this isn’t a one-off solution. Ubisoft has confirmed that this technology is now baked into its Anvil Engine, meaning future Ubisoft titles on the Switch 2 can take advantage of the same approach. Both Assassin’s Creed Shadows and Star Wars: Outlaws are already using it, and more Anvil Engine games are expected to follow over time.

On top of that, Ubisoft isn’t just keeping this to itself. The company has made it clear that it’s continuing to work closely with Nintendo to improve VRR support at the system level. That suggests this kind of smooth 30fps experience could eventually become more common across the Switch 2’s library, not just in Ubisoft games.

There was also some talk about Nvidia’s DLSS technology. The development team believes DLSS already delivers better results than Ubisoft’s internal upscaling solution, even when starting from lower resolutions, although it was acknowledged that there’s still room for improvement as the technology matures.

Overall, this shows that the Switch 2 has more technical tricks up its sleeve than it might appear at first glance. With developers like Ubisoft pushing creative solutions and working directly with Nintendo, the future of smooth, great-feeling handheld AAA games is looking very promising.

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