Monster Hunter Wilds on Steam Deck? Here’s Why It’s a Big Letdown

Monster Hunter Wilds on Steam Deck Here’s Why It’s a Big Letdown

Monster Hunter Wilds on Steam Deck? Here’s Why It’s a Big Letdown

So, here’s the deal—if you were hoping to take Monster Hunter Wilds on the go with your Steam Deck, I’ve got some bad news. I ran Capcom’s new benchmark tool on my Steam Deck OLED, and let’s just say... it didn’t go well.

Right off the bat, the game struggles. At the lowest graphics settings, without any upscaling or frame generation, it barely manages 21FPS, dipping as low as 12FPS at times. That’s pretty much unplayable. Even turning on AMD’s FSR upscaling to Ultra Performance mode only bumps the average to 28FPS, and it still stutters like crazy.

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Then, I tried enabling Frame Generation, hoping for a miracle. The result? The benchmark shows 42FPS, but in reality, the experience is a stuttery mess. The frametimes are all over the place, meaning that even though the numbers look decent, the gameplay itself feels choppy and unresponsive. Those massive green spikes in the frametime graph? That’s the game freezing up for fractions of a second—over and over again.

Now, here’s the frustrating part: Monster Hunter Wilds isn’t locked to any specific hardware limitations on PC. Capcom has included support for AMD, Nvidia, and Intel’s upscaling technologies, so technically, the game should be flexible enough to run on a variety of systems. But when it comes to the Steam Deck, it’s just not cutting it.

Of course, there’s still a chance for improvement. Valve and Capcom could optimize things before launch, maybe with some Proton tweaks or additional patches. But as of right now, if you were hoping to slay monsters from the comfort of your Steam Deck, you’re in for a rough time.

Monster Hunter Wilds drops on February 27, with open betas running leading up to launch. Fingers crossed things improve, but for now? You might want to play it on a proper PC instead.

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